Added: simple memory alignment mechanism
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@ -37,8 +37,9 @@ internal void *
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arena_allocate(Arena *arena, u64 size)
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{
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Arena *current = arena->current;
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u64 pos_mem = current->offset;
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u64 pos_new = current->offset + size;
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u64 pos_mem =
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memory_align_power_of_two(current->offset, ARENA_DEFAULT_ALIGNMENT);
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u64 pos_new = current->offset + size;
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if (current->size < pos_new && current->growable)
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{
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@ -58,7 +59,8 @@ arena_allocate(Arena *arena, u64 size)
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sll_stack_push(arena->current, new_memory_bock, prev);
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current = new_memory_bock;
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pos_mem = current->offset;
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pos_mem =
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memory_align_power_of_two(current->offset, ARENA_DEFAULT_ALIGNMENT);
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pos_new = current->offset + size;
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}
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@ -2,6 +2,7 @@
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#define ARENA_H
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#define ARENA_INITIAL_COMMIT_SIZE sizeof(struct Arena)
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#define ARENA_DEFAULT_ALIGNMENT 8
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#ifndef ARENA_DEFAULT_RESERVE_SIZE
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# define ARENA_DEFAULT_RESERVE_SIZE KB(4)
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@ -19,7 +20,7 @@ struct Arena {
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};
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STATIC_ASSERT(ARENA_INITIAL_COMMIT_SIZE <= ARENA_DEFAULT_RESERVE_SIZE,
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arena_default_allocation_size);
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arena_default_allocation_size);
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//= rhjr: arenas
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@ -39,6 +39,8 @@ typedef uint8_t b64;
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//= rhjr: memory helpers
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#define memory_align_power_of_two(x,b) (((x) + (b) - 1)&(~((b) - 1)))
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#define memory_zero(s,z) memset((s), 0, (z))
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#define memory_zero_struct(s) memory_zero((s), sizeof(*(s)))
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