j //= rhjr: [h] #include "eightysix.h" #include "win32_platform.h" //= rhjr: [c] #include "win32_platform.c" u8 backing_buffer[2048]; int main(void) { Arena arena = {0}; arena.backing_buffer = &backing_buffer[0]; arena.offset = 0; arena.size = 2048; return 0; }